Witcher 2 Dice Poker Kaedweni Camp

  

Dice poker returns as a mini-game in The Witcher 2: Assassins of Kings. Due to its inherent reliance on sheer luck, it is not a good way of making money.

  1. The Witcher 2 Dice Poker
  2. Dice Poker Witcher
  3. Witcher 2 Dice Poker Kaedweni Campground

Is an achievement in The Witcher 2: Assassins of Kings. It is worth 30 points and can be received for: Roll five-of-a-kind at dice poker. Well as any other gambling its mostly luck there are only few things that can help you increase the odds. Throw dices low and in the middle of the board if you go around the egdges and throw too strong it can happen that your dice gets out of the board and you will be left out with great disadvantage.

The game is essentially unchanged from the original game, except that you now must physically 'roll' the dice and you have the possibility of losing one or more of them if they roll off the playing surface. The game now also takes one round only so there is more room for luck and less for tactics.

Compared to the first game, the camera angle at which the board is shown and the results of the rolled dice are more difficult to parse, making it more difficult to get a general overview of the situation. Another less than desirable change, the quick view of the current dice combinations for each player after the initial roll has been taken away resulting in a less accessible mini-game.

The gambling aspect is also weighted against the player; the most that Geralt can bet is 10 orens on the first round and another 10 on the second, however the opponent can potentially raise Geralt's initial bet by another 10 orens and his second bet by another 10 orens (which they will only do if they have a good hand), effectively meaning that the stakes are going to be higher when the opponent has a good hand than when Geralt has a good hand, so on average you stand to lose more than you gain, all other things being equal.

It is possible to save before starting playing and then saving again if you win but relaoding the save if you lose, thus only ever winning games, however this is a very slow and tedious way of making orens.

Basics[edit | edit source]

  • Each game consists of one round unless a draw occurs.
  • The round starts with you placing the bid. The opponent accepts or raises the bid and you are given the first option to take or to pass. (Note that on the 360 it is quicker to initially bet the minimum 5 orens and accept your opponents raise than to bet the maximum and wait while the console works out that it can't raise you. The opponent will generally / always raise if you bet the minimum to start).
  • You and your opponent roll all five dice. This is done by placing them above the board and clicking the left mouse button (360: flicking the right analogue stick). Moving the mouse (360: right stick) when rolling influences the direction the dice will roll and how strong the throw will be. (On a 360, the left stick decides the initial starting position). You must be careful not to throw them beyond the board. (On the 360 a gentle push downwards with the right stick should always keep all five dice in play).
  • At this moment you can choose to re-roll any dice or none.
  • After selecting the desired dice and confirming by pressing space (on the PC), both you and your opponent have once again an opportunity to raise the bid, match it, or resign.
  • You re-roll selected dice if any and can see the final result. Whoever has the better combination of dice after re-rolling wins the game. If both players have the same combinations, the highest roll wins. If both rolls are exactly the same it's a draw and another round begins with the same bid.
  • winning combinations are (highest to lowest):
    • Five-of-a-kind – five dice showing the same value
    • Four-of-a-kind – four dice showing the same value
    • Full House – a pair and a three
    • Six-high straight – dice showing II, III, IV, V and VI
    • Five-high straight – dice showing I, II, III, IV and V
    • Three-of-a-kind – three dice showing the same value
    • Two pairs – dice showing two matched pairs of values
    • One pair – dice showing a single matched pair of values

Associated Quests[edit | edit source]

Players[edit | edit source]

Prologue[edit | edit source]

  • an unnamed soldier among the tents in Foltest's army camp will initiate Geralt to the game
Poker

Chapter I[edit | edit source]

  • a trio on the lower level of the Flotsam inn
    • Casimir
    • Bendeck
    • Zindrab (only after the first two have been defeated)
  • the French Monk (DLC)
  • Einar Gausel (only after the trio at the inn have been defeated)
  • Sendler (only after Einar Gausel has been defeated)

Chapter II[edit | edit source]

  • behind the smithy in Vergen:
    • Cornelius Meyer
    • Bruno Biggs
  • outside the Kaedweni camp canteen:
    • Fragile
    • Gondor
  • Cecil Burdon, only after beating the innkeeper at The Cauldron)
  • Haggard, the blacksmith's apprentice (only after beating Cecil Burdon)
  • Lasota (only after Madame Carole has been defeated)
  • Madame Carole (only after Zyvik has been defeated on Roche's path)
  • Skalen Burdon, to win the Dun Banner cloak
  • Zyvik (only after Gondor and Fragile have been defeated)

Chapter III[edit | edit source]

  • inside a ruined building in the northeastern part of Loc Muinne
    • Aylaya
    • Filly
    • Hadrian the Black (only after defeating Aylaya and Filly)
    • Adelina (only after defeating Hadrian the Black)
  • The Incredible Lockhart (only after defeating Adelina)

Galleries[edit | edit source]

In the Army camp[edit | edit source]

In Flotsam[edit | edit source]

  • Casimir

  • Bendeck

  • Zindrab

In Vergen[edit | edit source]

Witcher 2 Dice Poker Kaedweni Camp
  • Cornelius Meyer

  • Bruno Biggs

In the Kaedweni camp[edit | edit source]

  • Fragile

  • Gondor

In Loc Muinne[edit | edit source]

  • Aylaya

  • Filly

  • Hadrian the Black

  • Adelina

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'Poker Face: Kaedweni Camp'
Details
Roche's path
Chapter(s)
Chapter II
Kaedweni camp

Poker Face: Kaedweni Camp is a quest in Chapter II of The Witcher 2: Assassins of Kings.

The Witcher 2 Dice Poker

Walkthrough[edit | edit source]

This quest begins when Geralt speaks to one of the camp's major dice players.

He must first beat the two dice players in front of the canteen, Gondor and Fragile. Then he gains the right to play Zyvik. After defeating the sergeant, Madame Carole will then accept to play the witcher. Once he has challenged them all (and won), he gains the right to challenge the quartermaster's assistant, Lasota.

On defeating Lasota, Geralt is given a choice of reward: money (200 orens), or an 'armor' blueprint. Beware, because those blueprints are actually not for armor, but for crafting components: either leather, hardened leather, or studded leather.

Journal entry[edit | edit source]

You can play dice poker in any garrison worldwide, and certainly in a huge military camp full of soldiers awaiting a battle! There were many game partners for – apart from the rank and file soldiers, Geralt could face Zyvik, Madame Carole and Lasota, the quartermaster's assistant. However before that elite group would notice the witcher, he had to prove his worth by winning with the grunts.
Luck was on the witcher's side. He won all the pay from one of the soldiers in his first match. Geralt still needed one more victory, but the members of the local dice poker league had now heard of him.
Once he defeated two players, the witcher qualified to in the elite players' club, that is the Poker League. His first opponent was Zyvik.

Dice Poker Witcher

Zyvik lost. What a shame. Madame Carole now awaited the witcher beyond the stockade, among the camp followers' tents. They said she was as lucky at dice as she was in love.
Yet Geralt was also counted among the chosen of Fate and outplayed the Madame. But what of it, since Lasota, the quartermaster's assistant, remained undefeated? A player so fierce that should Kaedwen wage its wars through games of dice pokers, the entire world would be at king Henselt's feet.
The witcher won against Lasota. The lucky git! He could not find a more worthy opponent in the camp, and his nose was so high in the air that birds could crap right into his eyes. He was so smug, so flushed with victory, that ships sailing the Pontar at night could have mistaken him for a lighthouse.

Witcher 2 Dice Poker Kaedweni Campground

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